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i played Call of Duty: Modern Warfare II multiplayer Within a few hours this weekend, I made it to 15 in the first beta for the game on the PlayStation 5 console. Designed for the next generation, this is one of the best looking Call of Duty games yet.
I’m impressed with the multiplayer gameplay, which will debut alongside the single-player campaign for Modern Warfare II on October 28th. The core gameplay of the multiplayer is solid, with six human players pitted against six in infantry combat.
You can see some of my multiplayer rounds in the videos embedded in this story. In the past, I’ve had real trouble surviving the game, and I thought this year’s title was different. But finally, after leveling up my weapon a bit, I was able to even the score a bit.
We’ve yet to see deeper gameplay improvements like underwater battles or car chase battles, but the next-gen graphics on the PS5 were pretty vivid and detailed. After figuring out what was causing my initial network issues (the PS5 occasionally forgets it’s connected to the internet), I haven’t had a single instance of the enhanced graphics causing my machine to lag on the computer. network front. On the contrary, it worked quite well. I only experienced occasional crashes, but overall I was pretty happy with the game’s network performance.
With the revamped Gunsmith customization platform, it will give people plenty of reason to level up their weapons for the November 16th debut of Call of Duty: Warzone 2.0. The great thing about the gunsmith is that you can quickly edit it and change your loadout. within a very short period of time between matches. One of the great things is that the lag between matches is quite short. So this Call of Duty is not a waste of your time compared to past titles.
I played Domination and Team Deathmatch mainly on three maps: Farm 18 in classifieds, Mercado Las Almas in Mexico and Breenbergh Hotel in the evacuated center of Amsterdam. I also played a few rounds of Hostage Rescue at the Valderas Museum and Breenberg in Spain, as well as Knockout. You get one life in both of these modes. But teammates can revive each other.
For all of this beta testing, the game was about the basic infantry combat in the game with 6v6 battles.
I’ve been tricked a few times by a rogue soldier who quickly inflated and exposed his location by shooting other players. If you touch the cheater, the air comes out of it and you have to wonder where the real shooter is.
Thankfully, I didn’t come across the giant armored soldier you see in trailers that wasn’t leveled with relatively weak weapons.
These levels were all about infantry combat, so we didn’t see any of the more complex scenarios you’d see in stealth, amphibious assaults, AI, and vehicular warfare. After a tactical sprint, I managed to slide off and do a dolphin jump, but I didn’t see any manting. I was able to hang over the edge and look over the edge before jumping over the wall. This is a useful mechanic.
On each map I was able to identify places where I expected enemies to run and where I could get away by setting up camp with my light machine gun. I played with both the LMG and the assault rifle. While the LMG was hard to get a draw in close combat, I eventually got used to it and liked its power to destroy enemies from a distance. That’s how I usually play. I can’t wait to try out the sniper rifles that aren’t available in this beta version.
Mercado has a nice long strip in the middle that would be great for sniper or full power LMGs, which I didn’t have. The rooftops of Farm 18 have long sight lines, while the hotel naturally looked more like a nearby map.
Another beta test is coming on September 22nd, when Xbox and PC players will come on board to test the game once more. I hope to see bigger battles that will determine if this Call of Duty game can go beyond the basics.
Next, we will see large-scale Earth War Battle Maps featuring 32v32. The graphics definitely looked better in this beta. Modern Warfare ll features state-of-the-art photogrammetry, a new hybrid tile-based streaming system, a new PBR water and underwater rendering system, world-wide lighting, 4K HDR, and more. has an enabling physical-based material system. new GPU geometry pipeline. But let’s hope we have more fun than pretty pictures.
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